![]() You won’t have to uninstall and reinstall the game for this. Apart from waiting, there’s no other solution that will work from your end because it is from the client side. So, let’s wait until Riot Games implements the fix for the LoL match history not working bug. You can share in the comments all the ideas and prototypes you are working on.Due to the fact that there are millions of LoL games played every day, they have to track loads of stats, rankings and data. Hope this short tutorial gives you a good start to building awesome Riot apps. The code is implemented in JavaScript using some Google Script internal dependencies to perform the callouts and update a Google Sheet: You can check a full example of retrieving some matches stats that we used to update automatically a Google Sheet every 24 hours. Notice that you can use the Type parameter along the Queue ID to narrow down the list of matches you will get, those are mutually inclusive, so both conditions must match. You can check the list of all Queue IDs here. For example, if you only want to get normal 5vs5 from the draft mode, you will need to set the Queue ID to 400. It identifies the type of match you want to retrieve. However, there is no other way of retrieving the match data as per the doc states.Īlso check all the parameters you can use to filter our the list of the matches: startTime, endTime, count, … with a special mention of the Queue parameter. It sounds like a waste of resources performing all those callouts to get just a few stats. In our case, we just wanted to know the champion the player used and if it won or lose. This means that if you want to access the data of the last 20 matches, you will need to perform 1 callout for the first endpoint to receive the IDs and 20 callouts on the second endpoint using them. You can obtain it by using the Summoner-V4, in my case I used this endpoint the /lol/summoner/v4/summoners/by-name/: to access to all the stats of a single match. You will need this ID to keep using the rest of the API to query more data. ![]() The PUUID is a internal Riot identifier that will refer to a unique player. You can get a quick idea of how much information is public by searching a Summoner’s name or player nickname in sites like op.gg. As you may know, lot of stats in League of Legends are public including matches history, ranking, level and others. Accessing the data of one player using the Riot APIīefore accessing the stats of the matches, we need to identify the player you want to query. Don’t forget it or you will receive an error. As you can see from the above image, the API key should be included within the header as the “ X-Riot-Token“. You can even test directly the API by using the “Execute Request” button:Īdditionally we can see the headers and responses, so you can copy them and use it in your own code when performing a callout. From there you will have the list of all the exposed endpoints you can perform a request. Start by visiting the API tab from the developers portal. Keep in mind when designing your proof of concept. This is not a quick step, but you can start working in your prototype by using this personal key in the meantime.Īlso beware that the current limitation of usage of the personal API is 20 requests every 1 secondsĪnd 100 requests every 2 minutes. Notice that a personal API key will expire in just one day! if you want to keep it fresh longer, you will need to register a product and wait until a Riot employee approves it. Explore the APIS and DOCS tabs to start learning how to use it. ![]() You will need this key to use the Riot API. If it’s expired, just regenerate it from the button below.
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